Showing posts with label Solutions. Show all posts
Showing posts with label Solutions. Show all posts

Wednesday, 27 November 2013

Fighting Fantasy SVGs

To me, and I'm sure to many of you, mapping Fighting Fantasy gamebooks and exploring all of the hidden nooks and crannies is one of the great pleasures of the hobby. Some books are easy to map, because they are logically laid out in geographical terms:


Others, though, present something more of a challenge, either because their geographical layout is not logical (e.g. turning left and right ultimately lead you to the same place), they are not geographically structured (so that the focus is on what you do, and how and when you do it), or their structure is so complex that simple forms of representation just don't cut it. We've all been in this situation, I'm sure:


We're rather far removed from the traditional North-East-South-West or forwards-backwards-left-right type map here; what's important isn't the geographical relations between places, but the relations between paragraphs in a flowchart arrangement.

Unfortunately, unless the adventure is very short or simple, flowcharts of this sort are hard to draw, and end up rather messy and cluttered (and often spill across several pages). But thankfully technology can come to our aid here and do all the hard work for us. Using fairly simple software and code, Scalable Vector Graphics (SVGs) - essentially flowcharts - can be created which lay the boxes out in an economical position and connect them with the necessary lines (with as little overlap as possible). The style and colours of the lines and boxes can be customised and identifying/explanatory text added to the various elements in the chart.

Before you head off and start creating SVGs for the FF books (which is a somewhat laborious process to be honest), have a look here, where gamebook master Simon Osborne has uploaded colour-coded SVGs to his website, The Outspaced Shrine, for all the FF gamebooks and various other gamebooks too. Excellent work, it must have taken hours!

In comments to my post on FF Solutions, Stuart Lloyd pointed out that SVGs are also a kind of solution. This is true if the creator of the SVG highlights the optimal path through the chart, but SVGs are much more, and a bit less, than true solutions. They're more like DNA sequences of gamebooks, laying bare the skeletons of adventures so that their full structure and workings can be appreciated. They really do show how complex gamebooks can be (see, for example, the SVGs for Luke Sharp's or Paul Mason's book - how is that even possible?!). With an SVG, you can see all of the paths through the book, optimal or not, get a feel for how linear the adventure is, and explore particular parts of the adventure exhaustively. I find them really useful for researching particular FF topics in a book (say, for a Titannica article or a blog post) for example. But they aren't quite solutions either - they don't tell you which path to follow unless it is highlighted, nor do they tell you what to do or why.

Sunday, 24 November 2013

Fighting Fantasy solutions

Maybe you've never made it out of the dungeon in Creature of Havoc. Or solved that annoying puzzle in Tower of Destruction. Perhaps you've ended up in the kitchen one time too many in House of Hell. Or wondered whether it is in fact possible to beat Crypt of the Sorcerer with a 12-24-12 character. There are many reasons why you might want to have solutions to the Fighting Fantasy gamebooks, and not all of them involve trying to figure out how to finish a book you've always been defeated by (e.g. maybe you just want to relive the experience of The Warlock of Firetop Mountain without trying to solve Zagor's maze again 30 years later, or see how many medallions you can actually get in Daggers of Darkness). So if you are after Fighting Fantasy gamebook solutions, help is at hand. Starting on the (now defunct) Unofficial Fighting Fantasy Forum!, 'Champskees' set his hand to working out the perfect solution for each of the FF gamebooks (judged by the highest and easiest level of success with the weakest character).


In the kitchen again?
Mwa-ha-ha-hah!

Unfortunately the plug was pulled on the Unofficial Forum in September 2013 and Champskees' solutions disappeared with it. (Warning! If you post something interesting on an internet chat forum, remember to make a copy of it for yourself.) But thanks to Google's cache, he was able to retrieve the solutions and has been putting them up on the Fighting Fantazine Forum for us all to enjoy again (currently books 1-50, Puffin numbering of course, are available).

- Choose Luck Potion. Take the two parts of the luck potion immediately.
- Go west.
- Test Luck. Fail = Fight Sk 6 St 5 Orc.
- Go north.
- Open door.
...
...
...
- At least a thousand Gold Pieces, diamonds, jewellery, rubies and pearls are in the chest. You also find the Warlock’s spell book. With this book, unlimited power is yours and the safety of your return to the village is ensured. Or you could remain as master of Firetop Mountain...

Brilliant stuff. And, what's more, it looks like Champskees' solutions are going to feature in future issues of Fighting Fantazine too, so keep an eye out for those as well. So now you have no excuse for failing to reach the end of that problem gamebook (actually, that's not strictly true; Champskees points out that even with the perfect solution, many of the gamebooks are extremely difficult to complete). If your Stamina fails, it's probably not your fault!