Showing posts with label Simon Osborne. Show all posts
Showing posts with label Simon Osborne. Show all posts

Tuesday, 13 January 2015

Some Fighting Fantasy news, January 2015

Well, the new year marches on and I'm currently writing something else (work stuff), and I tend to find when I'm in the swing of writing something, it's hard to get the inspiration for writing other things. So I'm a bit late this week on the blog and don't have anything ready to discuss in detail right now (though I have been working on a couple of things in the background, so watch this space). There have been a few bits and pieces of interesting news on the FF front though, which I thought I'd share with you just in case you've missed any of them.
  • Inkle's Sorcery! 3 is thankfully coming our way, though there's no date yet for its release. In the mean time, we can enjoy this fab illustration of the Baklands' most iconic creature, the Baddu-Beetle.
  • While we wait though, there's more Mike Schley loveliness in the form of poster-sized prints of his maps from the first two Inkle Sorcery! adventures. These look bloody brilliant and I can't wait till the end of the month when I (might) have some spare cash to order them!
  • Bloodbones is here! The Tin Man Games app of Jon Green's FF adventure is already available via Google Play (since December 24th), and they have announced that it will be available tomorrow via iOS. Great stuff, looking forward to it.
  • Issue 14 of Fighting Fantazine is out, and features a brilliant in-depth interview with Fighting Fantasy legend Marc Gascoigne (where we finally learn more about his unpublished/unwritten FF adventure, Night of the Creature), a report on the Fighting Fantasy Fest, a mini (but not that mini!) Lone Wolf adventure by the Kai Master himself, Simon Osborne, and all the usual features.
  • And a shout out for another FF blog which is great but a bit under the radar, Brett Schofield's excellent Trolltooth. Some nice discussion on there, and his latest posts have really got me thinking and are providing inspiration for future musings on here.
I think that's about it for now, let me know if you've heard about anything else of note.

Saturday, 6 December 2014

The northern borderlands of your kingdom

At the start of The Forest of Doom, you are told that "You are an adventurer, a sword for hire, and have been roaming the northern borderlands of your kingdom ... Not once during the last ten days since entering the northern borderlands have you set eyes upon another person" (FoD, Background). And during your adventure in the middle of Darkwood 'Forest', you may encounter a man riding a white stallion and accompanied by a pack of hounds (FoD, paras. 194, 396). If you chat to him, you learn that he is a hunter and that "the best game in all the northern borderlands can be found in this grassy plain within Darkwood Forest". These are very interesting little nuggets of information on the as yet unnamed lands the adventure is set in, and given what we now know about those lands from the later adventures and source-books, it's a rather intriguing reference. What is meant by "the northern borderlands of your kingdom"?

Other Fighting Fantasy fans have of course considered this issue. Here's what Simon Osborne had to say about it in on p. 121 of his excellent, though unfortunately no longer available The Atlas of Titan (I believe he was asked to take it down from his website due to it containing a large number of maps copied from FF sources CORRECTION: Simon tells me he had to remove it from his website as the file was too big and he was going to be charged for hosting it):
Later maps call this area south of Darkwood Forest the Windward Plain, the nearest city to which is Chalice on the Silver River.
   A marriage alliance was proposed between Barinjhar, son of King Pindar of Chalice, and Sarissa, daughter of King Salamon LVII of Salamonis. However, Barinjhar had no desire for such an alliance for fear of Chalice becoming nothing more than a vassal city-state, allowing Salamonis to extend its borders northwards and become a small empire. Further south is the Kingdom of Salamonis, though its distance from the Windward Plain seems too considerable for it to have borders toward Darkwood Forest. This seems to be borne out by the events of 285 AC.
   This being the case, it could be that the term “northern borderlands” refers to a wild area of the Windward Plain some days’ walk northwest from Chalice, and adventurer in this vicinity could therefore hail from an outlying village under the protection of that city-state.
   Alternatively, the term northern borderlands could be an old term referring to kingdoms long since perished. If the ancient kingdom of Allansia, with its capital city of Carsepolis, stretched this far east, or if the kingdom of Salamonis extended further north before the War of the Wizards, then this archaic term could have stuck in the memory of those living in countryside that once belonged to either kingdom.
I think Simon has hit the mail on the head with the latter idea. While it's not impossible that the reference is to Chalice, I like the idea that a memory remains of the old political border between Allansia, with Carsepolis as its capital (and Salamonis as a smaller town towards its eastern edge), in the south and Goldoran, with its capital Gar-Goldoran, in the north (and with the Dwarven towns in between as a kind of buffer between the two states). Perhaps the people of this part of Titan still think of the area south of the Red River as a single historical kingdom, now centring on Salamonis, which, however, is not really in control of most of the lands that were once ruled by Carsepolis (especially the rebellious Port Blacksand). It makes for an interesting view of Allansian geo-politics - Salamonis as the pompous inheritor of Carsepolis, which ruled all the lands south of the Red River (and Dwarf towns), from the sea to the edge of the Flatlands. But although Salamonis feels, as a result, that it has a historical claim to rule the same area, Port Blacksand has sprung up in the ruins of Carsepolis and pays heed to no-one, and Chalice, a relatively new power if Crypt of the Sorcerer is to be believed, considers itself to be an independent polity (as evidenced by Dungeoneer) and is resentful of Salamonis' presumptions of superiority. That just leaves Silverton as the only major settlement in the old kingdom of Allansia, and given that its ruler seems to be a 'Mayor' (City of Thieves) perhaps it is still notionally under the rule of Salamonis, even if the power of Salamonis is rarely felt so far west. Of course, north of the Red River things have changed even more dramatically, with the destruction of Gar-Goldoran and the emergence of two new polities, Chiang Mai and Kay Pong, with their eastern names and (in the case of Chiang Mai at least) rulers, perhaps in origin eastern barbarian inheritors of Goldoran's power after its destruction.

Wednesday, 27 November 2013

Fighting Fantasy SVGs

To me, and I'm sure to many of you, mapping Fighting Fantasy gamebooks and exploring all of the hidden nooks and crannies is one of the great pleasures of the hobby. Some books are easy to map, because they are logically laid out in geographical terms:


Others, though, present something more of a challenge, either because their geographical layout is not logical (e.g. turning left and right ultimately lead you to the same place), they are not geographically structured (so that the focus is on what you do, and how and when you do it), or their structure is so complex that simple forms of representation just don't cut it. We've all been in this situation, I'm sure:


We're rather far removed from the traditional North-East-South-West or forwards-backwards-left-right type map here; what's important isn't the geographical relations between places, but the relations between paragraphs in a flowchart arrangement.

Unfortunately, unless the adventure is very short or simple, flowcharts of this sort are hard to draw, and end up rather messy and cluttered (and often spill across several pages). But thankfully technology can come to our aid here and do all the hard work for us. Using fairly simple software and code, Scalable Vector Graphics (SVGs) - essentially flowcharts - can be created which lay the boxes out in an economical position and connect them with the necessary lines (with as little overlap as possible). The style and colours of the lines and boxes can be customised and identifying/explanatory text added to the various elements in the chart.

Before you head off and start creating SVGs for the FF books (which is a somewhat laborious process to be honest), have a look here, where gamebook master Simon Osborne has uploaded colour-coded SVGs to his website, The Outspaced Shrine, for all the FF gamebooks and various other gamebooks too. Excellent work, it must have taken hours!

In comments to my post on FF Solutions, Stuart Lloyd pointed out that SVGs are also a kind of solution. This is true if the creator of the SVG highlights the optimal path through the chart, but SVGs are much more, and a bit less, than true solutions. They're more like DNA sequences of gamebooks, laying bare the skeletons of adventures so that their full structure and workings can be appreciated. They really do show how complex gamebooks can be (see, for example, the SVGs for Luke Sharp's or Paul Mason's book - how is that even possible?!). With an SVG, you can see all of the paths through the book, optimal or not, get a feel for how linear the adventure is, and explore particular parts of the adventure exhaustively. I find them really useful for researching particular FF topics in a book (say, for a Titannica article or a blog post) for example. But they aren't quite solutions either - they don't tell you which path to follow unless it is highlighted, nor do they tell you what to do or why.