Showing posts with label City of Thieves. Show all posts
Showing posts with label City of Thieves. Show all posts

Saturday, 22 November 2014

The location of Zanbar Bone's Tower (and rambling in the Allansian countryside)

Ian Livingstone's City of Thieves, the 5th Fighting Fantasy gamebook, was the second one of the series I read, having found it and Island of the Lizard King in my local village library at the age of 12 in early 1986 (I later bought it, like much of my collection, from a friend for about 50p). As is often the way with the books that got people into the series, I retain a deep affection for this book, but if you think about the combination of brilliant cover and interior illustrations, atmospheric setting, mappability and devious difficulty (which appealed to my younger self a lot), there's a lot to like about this book. It's also got that old-fashioned charm characteristic of the early FF books - nothing too complicated, just a fun fantasy world of rollicking adventures, set in a land we didn't know much about, but one we knew was filled with all sorts of adventuring possibilities.


One of the (many) things I like about City of Thieves is actually the bits of the adventure which happen between the main places of interest. The journeys from Silverton to Port Blacksand, from Blacksand to Zanbar Bone's Tower, and from there back to Silverton. These are only tiny bits of the whole adventure, but they give us brief hints of the rural background to the adventure, adding to the atmosphere and our knowledge of the world of Fighting Fantasy, and they involve my favourite Fighting Fantasy activity of them all - travelling through the beautiful but treacherous wilds of Titan, camping under the stars, foraging for food, and living a life of adventurous freedom. These bits of the adventure, short as they are, bear repeating here, I think:
"The walk to Port Blacksand takes you west some fifty miles across plains and over hill; fortunately without any harmful encounters. Eventually you reach the coast and see the high city wall surrounding Port Blacksand and the cluster of buildings projecting into the sea like an ugly black mark." (para. 1)
"Following Nicodemus's map, you start your long walk north to the guarded tower of Zanbar Bone, the Night Prince. You walk through woods and fields. You are able to relax a little in the pleasant countryside and breathe the fresh air with its wonderful scents. As the light fades you decide to camp under a huge elm tree. You cook a meal of stewed rabbit and mushrooms before settling down to a long, deep sleep ... You set off again but it is not long before your surroundings become less welcoming, the trees are twisted or stunted and there are no birds to be heard" (para. 201)
"You leave Zanbar Bone's black tower ... You sleep the rest of the night and long into the next morning in a hayfield, before setting off for Silverton in the afternoon. Battle-weary and hungry, you arrive in Silverton the same evening." (para. 400)
Ah! That's the life, isn't it? Maybe there should have been a whole FF adventure devoted to just wandering about in the countryside (oh, hang on, there is, The Shamutanti Hills, another favourite of mine). These little bits of the adventure also give us a nice insight into everyday rural life in northwest Allansia, a place of quiet fields and woods, not just of scummy cities or dank dungeons.

But there's something else of interest in all of this too. Where exactly is Zanbar Bone's tower? It's not marked on any of the Fighting Fantasy maps, but there's quite a bit to go on in the text of City of Thieves, so let's see if we can work it out. Here are the key points:
  • Silverton is 50 miles west of Port Blacksand (CoT para. 1). We're not told how long the journey from Silverton to Blacksand takes you, but you leave Silverton at dawn (Background) and don't sleep in Port Blacksand (you sleep somewhere between Blacksand and Bone's tower, para. 201), so it's likely to be at least two day's travel.
  • Nicodemus's map shows you that Zanbar Bone's tower is north of Blacksand (paras. 201 and 283). It is quite some distance from the city: you travel north for some time after leaving Blacksand before camping for the night, then walk all day to Bone's tower, getting there at night (para. 217).
  • The journey back from Bone's tower to Silverton only takes you half a day (you set off in the afternoon and arrive the same evening, para. 400).
Hmm, there's something which doesn't quite add up here. If you travel 50 miles west from Silverton, at least two day's journey, then north from Blacksand for a day and a half to Bone's tower, then back to Silverton, you'd expect the journey back to Silverton to take about two and a half days. According to Pythagoras, the distance from Bone's tower to Silverton should equal the square root of the sum of the squares of the length of the journeys from Silverton to Blacksand, roughly two days, and from Blacksand to Bone's tower, roughly one and a half days, since these two journeys are at right angles to each other, west-east and south-north: √(2²+1.5²) = 2.5. But that's not what we get in CoT, so what's going on? I can only assume that although you set out in a vaguely northward direction from Blacksand, you must veer quite considerably east as you travel, so that Bone's tower lies much closer to Silverton, e.g. somewhere between Mirewater and Silverton, north of the Catfish River (and the Chalice-to-Blacksand road, see Dungeoneer p. 33). This would also explain the Night Prince's special interest in and knowledge of the inhabitants of Silverton - the town is close to his domain. What do you think?


It's nice to think that after all these years there's still plenty in the early FF gamebooks to intrigue us. Well, I think I'll turn in for now, set up camp, start a nice fire, and cook some of those mushrooms and squirrels I found earlier. I'll ponder the location of Bone's tower as I drift off to sleep and hope that I don't have to roll any dice through the night to see if I'm disturbed.

Wednesday, 20 November 2013

Another early Fighting Fantasy trilogy?

The 'Stonebridge' trilogy is not the only sub-series in the early days of Fighting Fantasy. Three of Ian Livingstone's other early gamebooks also seem to have been linked: City of Thieves, Deathtrap Dungeon and Island of the Lizard King.


City of Thieves, the fifth FF gamebook, begins in Silverton with no apparent connection with any other gamebook. Silverton is about 50 miles east of Port Blacksand (para. 1). After your adventures in Port Blacksand and Zanbar Bone's tower, you return to Silverton to receive your reward and the thanks of the people of the town.


The sixth FF gamebook, Deathtrap Dungeon, begins with you spotting an advert for the Trial of Champions. You decide to head for Fang, walking two days west to Port Blacksand, where you catch a boat north to your destination. Although Silverton is not mentioned, a two day walk east of Port Blacksand must put you in the area of that town. Deathrap Dungeon ends with you being proclaimed 'Champion of Deathtrap Dungeon' in Fang (in the unlikely event that you actually survive the adventure...).


The next FF gamebook, Island of the Lizard King, sees you travelling south from Fang for a few days' rest with your friend Mungo in Oyster Bay (60 miles south of Port Blacksand). It ends with your victory over the Lizard King on Fire Island, off the west coast of Allansia.

So far so good - here we have three consecutive FF gamebooks by the same author, the last two of which start in the same place as the previous one finished. This can hardly have been by accident. That in itself marks this out as a little sub-series within the FF gamebooks, regardless of other considerations which I'll discuss below. But what can we call this FF trilogy? The only place common to them all is Port Blacksand, but in two of the books it is just somewhere you pass through in the Background to the story, so 'The Blacksand Trilogy' doesn't really work. What would YOU suggest?

Identifying these three books as a trilogy doesn't of course mean that the hero is the same individual in each of them. But (s)he could be. I suspect Livingstone intended the links between the adventures to allow readers to imagine that it's the same hero in all three books if they wanted to. But there are problems with assuming that it's the same hero in each book, as Ed rightly pointed out in the comments to my post on the 'Stonebridge' trilogy. These are:
  1. The books don't actually say that the hero is the same in each adventure. As Ed suggested, just because he has a friend who's been to Wimbledon, that doesn't make her Tim Henman. But let's think about this a minute. There was no reason for Livingtone to start each book in the place the previous one finished unless he wanted to suggest that the heroes could be the same person.
  2. After City of Thieves, you are a wanted individual in Port Blacksand with a very obvious identifying mark (as Dungeoneer points out). In that case, why would you pass through it between each adventure? I don't suppose it would be hard to wear a hood or a bit of make-up to hide the problem though.
  3. In Deathtrap Dungeon, you meet Ivy, the sister of the troll Sourbelly, who you've met or perhaps even killed in Port Blacksand in City of Thieves. As Ed puts it, 'there's no hint of recognition when Ivy mentions being his sister'. Probably wise if you killed him of course!
  4. In your conversation with the doomed Mungo at the start of Island of the Lizard King, he tells you that his father died in Deathtrap Dungeon at some point in the past. Ed is right that it is odd, since you've just won through the dungeon, that you don't make any comment here (even to yourself), but of course now is not really the time to be boasting that you survived the dungeon that killed your friend's father!

So there we have it - this is a trilogy, in which it is up to the reader to decide if the hero is the same individual in each book (which Livingstone appears to have suggested at least). But hang on a minute! Is it really just a trilogy? In issue 7 of Warlock - The Fighting Fantasy Magazine, a multi-player adventure by Paul Mason and Steve Williams called Deathtrap on Legs appears. This adventure, which takes place in the neighbourhood of Fang, is written as following straight on from Deathtrap Dungeon, and constitutes another installment in this series of adventures (in this case the third of four). But that's only a minor aside to the main trilogy to be honest. More strikingly, it's just about conceivable that another of Ian Livingstone's later books, Trial of Champions follows on, perhaps by some time (it is set a year after Deathtrap Dungeon according to Titan - The Fighting Fantasy World, Sukumvit and Carnuss), from Island of the Lizard King. You end Island of the Lizard King on Fire Island and start Trial of Champions sailing in a small boat south from Port Blacksand to Oyster Bay. Not the most convincing of links, I'll grant you, but it puts you in the right part of Allansia and you certainly have a reason to visit Oyster Bay again.


But there's more. deadshadowrunner has just pointed out in the comments to my last post (thanks!) that the Wizard 2nd edition of Trial of Champions states on its backcover that 'YOU are the legendary adventurer who conquered Baron Sukumvit's perilous labyrinth'. I had never noticed that before, as it is not present on the blurb on the back of the Puffin editions of the book! So this confirms that Trial of Champions follows on from Deathtrap Dungeon, which means that if Island of the Lizard King follows on from Deathtrap Dungeon, we are dealing here with a tetralogy (or a pentalogy if we include Deathtrap on Legs). And of course we all know what happens after Trial of Champions - you use your massive winnings to hire an army and take on the Shadow Demon Agglax in Armies of Death.


So actually, it looks like this isn't a trilogy after all. It's a pentalogy if we ignore the multi-player adventure in Warlock, or a hexalogy if we do include it.
  1. City of Thieves
  2. Deathtrap Dungeon
  3. Deathtrap on Legs
  4. Island of the Lizard King
  5. Trial of Champions
  6. Armies of Death
But that still leaves us with finding a suitable name for the series.

What was that? Did I just hear you mention Demons of the Deep (after all, if Conan could become a pirate...), Dungeoneer, Blacksand! and Allansia?! I think I'd better stop now before I work out how to link all of the Fighting Fantasy adventures in one grand scenario.