Showing posts with label Inkle Studios. Show all posts
Showing posts with label Inkle Studios. Show all posts

Tuesday, 13 January 2015

Some Fighting Fantasy news, January 2015

Well, the new year marches on and I'm currently writing something else (work stuff), and I tend to find when I'm in the swing of writing something, it's hard to get the inspiration for writing other things. So I'm a bit late this week on the blog and don't have anything ready to discuss in detail right now (though I have been working on a couple of things in the background, so watch this space). There have been a few bits and pieces of interesting news on the FF front though, which I thought I'd share with you just in case you've missed any of them.
  • Inkle's Sorcery! 3 is thankfully coming our way, though there's no date yet for its release. In the mean time, we can enjoy this fab illustration of the Baklands' most iconic creature, the Baddu-Beetle.
  • While we wait though, there's more Mike Schley loveliness in the form of poster-sized prints of his maps from the first two Inkle Sorcery! adventures. These look bloody brilliant and I can't wait till the end of the month when I (might) have some spare cash to order them!
  • Bloodbones is here! The Tin Man Games app of Jon Green's FF adventure is already available via Google Play (since December 24th), and they have announced that it will be available tomorrow via iOS. Great stuff, looking forward to it.
  • Issue 14 of Fighting Fantazine is out, and features a brilliant in-depth interview with Fighting Fantasy legend Marc Gascoigne (where we finally learn more about his unpublished/unwritten FF adventure, Night of the Creature), a report on the Fighting Fantasy Fest, a mini (but not that mini!) Lone Wolf adventure by the Kai Master himself, Simon Osborne, and all the usual features.
  • And a shout out for another FF blog which is great but a bit under the radar, Brett Schofield's excellent Trolltooth. Some nice discussion on there, and his latest posts have really got me thinking and are providing inspiration for future musings on here.
I think that's about it for now, let me know if you've heard about anything else of note.

Friday, 2 January 2015

Fighting Fantasy 2014

Happy New Year Fighting Fantasy fans! I hope you've had a restful holiday period and had some time to go adventuring in addition to eating all those festival provisions (you can't go past your initial STAMINA after all, you just get fatter I've discovered).

2014 was certainly an interesting year in the world of Fighting Fantasy. Arion Games released two more Advanced FF books, the long-awaited Beyond the Pit by Andy Wright in January, and Brett Schofield's excellent The Warlock of Firetop Mountain in May (Andy and Brett are both from 'down under', so good work the Ozzies!). Arion Games continues to be the only (English language) producer of brand-new FF lore, so long may their work continue, as new FF gamebooks have become as rare as hen's teeth.

New versions of some of the classic adventures continued to be released in digital form, however. Although we're still waiting on further Sorcery! installments from Inkle (it's been over a year since the release of Kharé, so let's hope things haven't stalled altogether on that front), Tin Man Games have continued to produce the goods (and are also based in Australia, which is rapidly becoming the heartland of FF in the 21st century!), with Starship Traveller in May, Appointment with F.E.A.R. in August, Caverns of the Snow Witch in October, and Bloodbones in December (according to Titannica anyway, though I don't see this one listed on their website yet). I haven't actually got hold of any of these yet (partly because I'm mainly interested in the fantasy titles), which is something I should remedy as soon as I get over the Xmas and New Year hangover.

UPDATE, 07/01/15: @TinManGames "If you're still waiting on Bloodbones on iOS, it's still in review with Apple. Sorry about that!".

Probably the FF event of the year was the Fighting Fantasy Fest, held in London on the 7th of September. Unfortunately I couldn't make it, the price of accommodation and trains from Edinburgh and back (never mind for all you folk outside of Britain) being ruinous. Pity, as it seemed like it was a great event. Maybe next time! It also saw the launch of Jon Green's monumental YOU are the Hero history of Fighting Fantasy (which is STILL on my to-read pile I'm afraid - watch this space). Now, if we could just persuade Jon to write some more FF gamebooks...

Other than that, there has been some new FF stuff produced in France, though as don't speak or read much French I haven't kept up to date with it, and there has been quite a bit of amateur activity, even though the old discussion groups, especially those on Yahoo!, are essentially dead (probably reflecting a move away from discussion boards to blogs, Facebook and Twitter rather than a lessening of interest in FF, at least I hope so). Oh, and 2014 saw only one issue of Fighting Fantazine, which is a significant slowing in production, but issue 14 is on its way and future issues are already being planned and put together so I think things are fine on that front.

It'll be interesting to see what 2015 brings. No doubt there will be further digital releases, but will there be any all new material (in digital form or otherwise)? Let's hope so. I'm aiming to bang out a blog post about once a week this year, and I should also be submitting one or two things for the Fantazine (probably not adventures though, even though I'd like to try and find the time to write some more). Anyone got any news from 2014 or 2015 that you'd like to share?

Monday, 31 March 2014

Where did you say you're from again?

Unlike Magnamund, the Lone Wolf world, which was created by Joe Dever alone, the Fighting Fantasy world of Titan was essentially designed by committee - each author created his* own part of the world, with only the over-all structure as laid out in Titan - The Fighting Fantasy World as a guide from 1986 onwards. I say committee, but I sometimes get the impression that this committee never met and that its members didn't really know the other members or that there even was a committee! The result is a wonderfully incoherent world with a mish-mash of cultures, races, monsters and lands which make Titan an interesting place to adventure in for sure but also one which lacks the consistency of more carefully planned worlds. It's one of the things I like about it, but this rather eclectic approach sometimes creates problems which might have been avoided with just a little bit of coordinated effort. I'm thinking of things like Khul in the southern hemisphere having the same seasons as Allansia in the northern hemisphere, the Foulbrood River running the wrong way on the Titan map, the Inland Sea existing in two fantasy worlds simultaneously, there being three entirely different maps of Kharé, none of which matches the original description of the city in Sorcery! or each other, and any number of other inconsistencies.

In this post, I want to consider how this rather haphazard approach to world-building has resulted in two villages in Titan having up to three different names each, and how we as fans of Fighting Fantasy might react to this bizarre situation.

The first of these villages is where it all began in 1982. In The Warlock of Firetop Mountain, you start your adventure in an unnamed village two days away from the mountain. This village was given a name in the first issue of Warlock Magazine in 1984, in the reworked version of TWoFTM that appeared there - Anvil (which is also marked on the first map of Allansia in the same issue). The sequel to TWoFTM, Return to Firetop Mountain (1992), also starts in Anvil, creating a nice link between the two adventures. So far so good, but then all of these adventures were written by the same person, Ian Livingstone, and the identity of the village hadn't been interfered with by the 'committee'.

Fast forward to 2003 and this village suddenly received an entirely new name - Gilford. It is named Gilford in the Myriador d20 conversion of TWoFTM (there's no reason to think it's not the same place, as you start the adventure there, two days' travel from Firetop Mountain, just as in the original adventure). And in the same year, a possible third name for the village appears in the short-lived Salamonis Gazette, by former administrator of the Official Fighting Fantasy website, Dave Holt. In that issue, a village named Haven appears on the map of the area around Firetop Mountain, although it's not stated that that's the village you start TWoFTM in, so maybe it's another village entirely. But that's at least two different names for the same place, something which could have been avoided with a little background research by the Myriador team.

Crossing the Western Ocean to the Verminpit of Kakhabad, a similar situation arises. In the first Sorcery! book, The Shamutanti Hills, you may pass through a village afflicted by plague. This 'plague village' isn't given a name, but when you encounter the riddling hunchback, Vancass, he lists villages you may have travelled through (Cantopani, Kristatanti, Dhumpus, Birritanti) plus another village, Gorretanti. The identity of Gorretanti is unknown, but it seems possible that it could be the otherwise unnamed plague village.

Again fast forwarding to 2003, and the plague village is named Taddapani in the Myriador d20 coversion of The Shamutanti Hills (unfortunately Taddapani is about the only authentic Kakhabadian-sounding new name in the module). The name Gorretanti doesn't appear anywhere in this version of the adventure. And then in 2013, the plague village received another new name, the similarly authentic-sounding Urrustanti, in Inkle Studios' excellent reimagining of the Sorcery! epic for iPod/iPhone.

So, what are we FF fans meant to think about all these multiple names for the same places then?! Do we raise our hands in despair and mutter something about arses and elbows? Do we try to come up with imaginative but unlikely scenarios that allow us to explain these apparent contradictions? Or is there some other way of reconciling ourselves to the curious hodge-podge that is the world of Fighting Fantasy? Well, while the first option certainly has its attractions, we can set it aside for now as not really contributing anything useful to the problem. The second option is very much the kind of approach that was imagined in the old Rebuilding Titan Yahoo! discussion group, as stated in its group description:
"due to being created by a variety of different authors with little cohesion, it requires some help to become a fully operational fantasy world. This list is a discussion forum for roleplayers and fans of the Fighting Fantasy series to rebuild the world as they feel would be most useful"
For example, the plague village and Gorretanti could be considered to be different villages entirely, as would Gilford and Anvil, whilst Taddapani and Urrustanti would be explained by there being two plague villages (plague does spread after all), by a change in the name of the village, or by a mistake by some Black Lotus addled adventurer. Or by declaring certain FF publications 'canon' and others as not (or ranking the canonicity of the various sources). Hmm.

As is often the case, a third way is, in my opinion, the best. Rather than giving up on the FF world in despair or trying to create cohesion where none exists, I prefer to study the whole corpus of Fighting Fantasy, from the first gamebook to the latest digital wizardry, as part of its unfolding (hi)story. Anvil, Haven, Gilford, Gorretanti, Taddapani and Urrustanti are all part of that story, and it doesn't really matter whether some of these are alternative names for the same place. Actually, this is really the only valid approach to the problem when a world has been built at random by committee and/or is full of inconsistencies. It's not up to me as a fan of FF to decide which bits of the franchise are canon and which are not, or what the 'truth' is behind all the contradictions. The next fan who comes along might have different ideas and the FF 'committee' is and was too diffuse to have one opinion on such matters (assuming they have any!). Those of you who have followed the publications of, for example, J. R. R. Tolkien, will be familiar with this issue. In his case, his mythology was his life's work, but it never achieved a fixed, final form, and those who search for a final 'canon' version of his world and languages will search in vain. This has led fans who are especially interested in his works to study everything he ever wrote as equally valid and to recognise that internal consistency isn't what's important.

So if someone asks you where you're from in Titan, don't tell them you're from Gorretanti, which shouldn't be confused with a plague village formerly called Taddapani and now Urrustanti, but tell them that according to Steve Jackson/Vancass, your village might (or might not) be called Gorretanti, according to Myriador it's called Taddapani, and according to Inkle it's called Urrustanti. Oh, and try not to cough on them - you might have the plague!

*Have there ever been any female writers for Fighting Fantasy? I can't think of any other than Ruth Pracy, who only contributed FF-style adventures to Warlock magazine.

Sunday, 10 November 2013

Mike Schley's Inkle Sorcery! maps

Have you played the Inkle Sorcery! adventures yet? They're brilliant, lush updates of the classic FF series. I'll talk about them more in later posts (especially once I've had a chance to play Kharé more); for now I just want to say how much I like Mike Schley's wonderful maps, which really add to the experience (the other maps on his website aren't half bad either). You can see the whole Shamutanti Hills map here, and you can view part of the Kharé map here (I can't find the full map online yet).

Beautiful! It looks like I'm going to have to update my article, The geography of Kharé, which appeared in issue 12 of Fighting Fantazine... Watch this space for more discussion of the Inkle apps and maps.

  • UPDATE 13/11/2013: Mike Schley has now made the full map of Kharé available here. Wonderful!