Showing posts with label Deathtrap Dungeon. Show all posts
Showing posts with label Deathtrap Dungeon. Show all posts

Saturday, 29 March 2014

Once more unto Deathtrap Dungeon, dear friends, once more

Just another couple of quick notes about the Deathtrap Dungeon computer game by Eidos:
  • I didn't think they would, but the original cheats for DD work on the Steam version too. You can get unlimited health, increase strength and speed, acquire all the inventory, and access all the levels without completing each one. Just search for "deathtrap dungeon pc cheats" on Google. Very useful for anyone like me who wants to explore the dungeon without spending weeks getting killed over and over again, although I find that acquiring all the inventory is not much fun as you can just walk through each level without having to explore, missing lots of areas without realising it.
  • You can view an almost complete playthrough of the PC version of the game on YouTube (thanks to bloodbeast on the Fighting Fantazine forum for the tip). I think you can do the same for the PS version of the game too, although I haven't looked into that yet.
So time to get mapping! The maps in the Official Strategy Guide by Prima aren't very detailed or complete, so there's plenty of work to be done. Happy adventuring!

Wednesday, 20 November 2013

Another early Fighting Fantasy trilogy?

The 'Stonebridge' trilogy is not the only sub-series in the early days of Fighting Fantasy. Three of Ian Livingstone's other early gamebooks also seem to have been linked: City of Thieves, Deathtrap Dungeon and Island of the Lizard King.


City of Thieves, the fifth FF gamebook, begins in Silverton with no apparent connection with any other gamebook. Silverton is about 50 miles east of Port Blacksand (para. 1). After your adventures in Port Blacksand and Zanbar Bone's tower, you return to Silverton to receive your reward and the thanks of the people of the town.


The sixth FF gamebook, Deathtrap Dungeon, begins with you spotting an advert for the Trial of Champions. You decide to head for Fang, walking two days west to Port Blacksand, where you catch a boat north to your destination. Although Silverton is not mentioned, a two day walk east of Port Blacksand must put you in the area of that town. Deathrap Dungeon ends with you being proclaimed 'Champion of Deathtrap Dungeon' in Fang (in the unlikely event that you actually survive the adventure...).


The next FF gamebook, Island of the Lizard King, sees you travelling south from Fang for a few days' rest with your friend Mungo in Oyster Bay (60 miles south of Port Blacksand). It ends with your victory over the Lizard King on Fire Island, off the west coast of Allansia.

So far so good - here we have three consecutive FF gamebooks by the same author, the last two of which start in the same place as the previous one finished. This can hardly have been by accident. That in itself marks this out as a little sub-series within the FF gamebooks, regardless of other considerations which I'll discuss below. But what can we call this FF trilogy? The only place common to them all is Port Blacksand, but in two of the books it is just somewhere you pass through in the Background to the story, so 'The Blacksand Trilogy' doesn't really work. What would YOU suggest?

Identifying these three books as a trilogy doesn't of course mean that the hero is the same individual in each of them. But (s)he could be. I suspect Livingstone intended the links between the adventures to allow readers to imagine that it's the same hero in all three books if they wanted to. But there are problems with assuming that it's the same hero in each book, as Ed rightly pointed out in the comments to my post on the 'Stonebridge' trilogy. These are:
  1. The books don't actually say that the hero is the same in each adventure. As Ed suggested, just because he has a friend who's been to Wimbledon, that doesn't make her Tim Henman. But let's think about this a minute. There was no reason for Livingtone to start each book in the place the previous one finished unless he wanted to suggest that the heroes could be the same person.
  2. After City of Thieves, you are a wanted individual in Port Blacksand with a very obvious identifying mark (as Dungeoneer points out). In that case, why would you pass through it between each adventure? I don't suppose it would be hard to wear a hood or a bit of make-up to hide the problem though.
  3. In Deathtrap Dungeon, you meet Ivy, the sister of the troll Sourbelly, who you've met or perhaps even killed in Port Blacksand in City of Thieves. As Ed puts it, 'there's no hint of recognition when Ivy mentions being his sister'. Probably wise if you killed him of course!
  4. In your conversation with the doomed Mungo at the start of Island of the Lizard King, he tells you that his father died in Deathtrap Dungeon at some point in the past. Ed is right that it is odd, since you've just won through the dungeon, that you don't make any comment here (even to yourself), but of course now is not really the time to be boasting that you survived the dungeon that killed your friend's father!

So there we have it - this is a trilogy, in which it is up to the reader to decide if the hero is the same individual in each book (which Livingstone appears to have suggested at least). But hang on a minute! Is it really just a trilogy? In issue 7 of Warlock - The Fighting Fantasy Magazine, a multi-player adventure by Paul Mason and Steve Williams called Deathtrap on Legs appears. This adventure, which takes place in the neighbourhood of Fang, is written as following straight on from Deathtrap Dungeon, and constitutes another installment in this series of adventures (in this case the third of four). But that's only a minor aside to the main trilogy to be honest. More strikingly, it's just about conceivable that another of Ian Livingstone's later books, Trial of Champions follows on, perhaps by some time (it is set a year after Deathtrap Dungeon according to Titan - The Fighting Fantasy World, Sukumvit and Carnuss), from Island of the Lizard King. You end Island of the Lizard King on Fire Island and start Trial of Champions sailing in a small boat south from Port Blacksand to Oyster Bay. Not the most convincing of links, I'll grant you, but it puts you in the right part of Allansia and you certainly have a reason to visit Oyster Bay again.


But there's more. deadshadowrunner has just pointed out in the comments to my last post (thanks!) that the Wizard 2nd edition of Trial of Champions states on its backcover that 'YOU are the legendary adventurer who conquered Baron Sukumvit's perilous labyrinth'. I had never noticed that before, as it is not present on the blurb on the back of the Puffin editions of the book! So this confirms that Trial of Champions follows on from Deathtrap Dungeon, which means that if Island of the Lizard King follows on from Deathtrap Dungeon, we are dealing here with a tetralogy (or a pentalogy if we include Deathtrap on Legs). And of course we all know what happens after Trial of Champions - you use your massive winnings to hire an army and take on the Shadow Demon Agglax in Armies of Death.


So actually, it looks like this isn't a trilogy after all. It's a pentalogy if we ignore the multi-player adventure in Warlock, or a hexalogy if we do include it.
  1. City of Thieves
  2. Deathtrap Dungeon
  3. Deathtrap on Legs
  4. Island of the Lizard King
  5. Trial of Champions
  6. Armies of Death
But that still leaves us with finding a suitable name for the series.

What was that? Did I just hear you mention Demons of the Deep (after all, if Conan could become a pirate...), Dungeoneer, Blacksand! and Allansia?! I think I'd better stop now before I work out how to link all of the Fighting Fantasy adventures in one grand scenario.

Thursday, 14 November 2013

Deathtrap Dungeon, the computer game - available to play again!

A curious thing happened to me yesterday (actually, two things, but the other one was at work and need not detain us here). I was having a think about what I'd like to blog about, and one of the items high on my list was the 1998 Eidos computer game for PC and PlayStation, Deathtrap Dungeon.

 

I was going to bemoan the fact that although I own copies of both versions of the game, I have never been able to play it, as by the time I got hold of the PC version it was incompatible with current operating systems and I'd never owned a PlayStation (and presumably the same problem would hold for that). So I was going to talk about all the interesting goodies that came along with the game, the official strategy guides to it by Prima, and how it would be great one day to see a conversion of the game for modern PCs.

Anyway, I was having a look at the Official Fighting Fantasy website yesterday evening to see if there was anything new in the world of FF, and I spotted news from the 12th October that the game has been made available by Steam for play on modern PCs (unfortunately not Macs, as Alex/Gallicus (@ffantazine), editor of Fighting Fantazine has pointed out)! For a fee of £4.99 it can be downloaded and played (you need to be online whilst playing). Brilliant! At long last I can enjoy the madness that is Deathtrap Dungeon as imagined by Eidos and can experience it through the eyes of the brutal barbarian Chaindog or the deadly amazon Red Lotus (though up till now I keep dying on the first level...). I'll post some more on the game as I get to know it better, and will put together something on the various extras that came with the original games at some point soon too.